I create task-based user flows, storyboards, wireframes and interactive prototypes to guide development team better and faster.
I spend my days obsessively designing for experiences that do more than just work. I will do that with creativity, contribution & hard work.
I lead the team of designers to develop forward-looking designs, including specifications for interaction and visual design.
I understand front-end technologies perfectly and it allows me to design interfaces that not only engage the user, but are also realistic to develop.
Developing UX wireframes and user interface that meet the business needs of the organization.
At Machool our vision is to make the best experiences on web and software technologies.Making the best solution for facility management is our goal.
Dramatically reconceptualize diverse imperatives whereas out-of-the-box manufactured products. Dynamically negotiate seamless data via proactive ideas. Globally seize revolutionary imperatives rather than standardized niches.
Implemented a new parser and translator to help designers create games with Flash (ActionScript) and run it on X-Box (XBLA).
Increased user satisfaction and perceived findability of information with redesigned “CPROST” website.
Worked through the User Experience design, including persona research and usability testing.Worked on various types of projects like iPhone,iPad apps and Gaming prototypes.
Continued my studies in the field of Software Engineering and developed my understanding of object oriented programming as well as web design fundamentals.Worked on several projects as a member of computer science union during 4 years of studying.
Worked with several clients during my undergrad studies to improve my design and developing skills.